World of Yo-Ho

Le jeu sera disponible en français !

Set sail in the world of Yo-Ho. A new concept of gaming that blends video and board games together into an unforgettable adventure!

A board game where your smartphone is your pawn!

A video game that brings people together around a board.

‘World of Yo-Ho’ is a fantasy game of adventure and piracy on the high seas! It’s a new type of gaming experience that combines the tangible and social pleasure of a board game with the interactive and adaptable mechanics of a video game. The game is for 2 to 4 players and features a Large, two part, high quality board that represents the minutely detailed world of Yo-Ho. At the same time, a free downloadable app turns your smartphone into a ship. Simply place your phone on the board and set sail for adventure!

Become the most famous pirate of Yo-Ho, a parallel world teeming with intelligent animals, lost islands and wild magic! The call to adventure echoes throughout this land, and although life on the high seas is a dangerous game, for those that truly embrace the pirate spirit the promise of glory is worth any risk. Will you sink…or will you sail?

  • Classic: It’s a free-for-all! Be the first player to reach a certain number of Swag points (aka victory points).
  • Campaign:  Take part in the first chapter of the World of Yo-Ho saga : War of the Orchids. Each session is tied into a plot that will immerse you in the Yo-Ho universe.
  • Single Phone/Tablet: If you don’t have enough devices for all the players, you can also play World of Yo-Ho with only one device, or even a tablet. In this case, cardboard tokens that represent ships and captains are included in the box version. The device is not on the map but is passed from player to player, and each player is responsible for updating his ship’s position when he moves.
  • Cruise: This single player mode allows you to sail the seas of Yo-Ho, learning all about this magical world. It is also a quick way to understand how the devices move around the board.

Ports are temporary hideouts where you can resupply, regroup and prepare your strategy. Being in a port allows you to:

  • Buy weapons and items for use in combat
  • Purchase upgrades for your captain and your ship
  • Accept a large variety of missions
  • Repair your ship
  • Check on how well the other players are doing and if someone is close to victory!
Behold a selection of some of the fine weaponry you'll be able to unleash upon your ennemies! Are you more of a broadsides or cutlass kind of corsair?
Behold a selection of some of the fine weaponry you’ll be able to unleash upon your ennemies! Are you more of a broadsides or cutlass kind of corsair?
That scallywag swagger may impress the girls back home but you're going to need a lot more flair then that if you want to make it to the top. Luckily these upgrade items will help get your captain and his ship looking suitibly fine!
That scallywag swagger may impress the girls back home but you’re going to need a lot more flair then that if you want to make it to the top. Luckily these upgrade items will help get your captain and his ship looking suitibly fine!

Word gets around fast in the World of Yo-Ho, especially if parrots are involved. When you depart from a port, it’s not hard for other captains to find out what you did there. So if you don’t want your opponents to know what items you bought or what missions you chose that could interfere with theirs, you’d better lighten your Clams chest and leave the port incognito.

There are many different kinds of missions, ranging from simple cargo transportation to searching for sunken treasure in monster infested seas.

Completing missions will not only make you rich but also bring you closer to victory. But beware, if you do not respect your contract, you could find yourself with a bounty on your head, something other players won’t hesitate to cash in on!

Missions are randomly generated for every game and evolve depending on each player’s actions.

Another way to earn Swag points is to fight your opponents, whether you have a reason to or not!

You can attack a player if your devices are on adjacent tiles. Touch the attack button on his phone and the swashbuckling can begin!

When combat begins, both players take their phones and secretly program their actions (with items bought whilst at port).

The amount of items you can play depends on the flag that you run up the mast. If either of the participants is flying a white flag then your options are limited. If both ships are flying the Jolly Roger however, you’re in for one hell of a fight!

Once this is done, players put their phone back on the map, and everyone can witness the results as they are animated on screen!

In addition to earning Swag points, the winner can pillage items from his opponent. Talk about rubbing salt in the wound!

While sailing the seas of Yo-Ho, weather conditions can change or a monster may rise from the depths. You could find an old wreck filled with sunken treasure or simply a message in a bottle bobbing along the waves…

Whether they rose to power through cunning, strength of arms or just blind luck, the life of a pirate is not known to cultivate the most balanced of individuals! But a few faults here and there isn’t that big a deal, after all, nobody’s perfect right?

Some would call nailing a man o’ war to the back of a giant swordfish madness. In the world of Yo-Ho it’s pretty much par for the course. These giants of the sea have linked their fates to that of their chosen captain, for better or for worse!

Smartphones are now an everyday object, so why not use them whilst playing a boardgame? Having small but powerful computers on a board can add a lot to your gaming experience.

We designed World of Yo-Ho based on the following principles:

  • These devices can calculate where they are on the board and communicate with one another.
  • Having a digital screen on top of the map allows you to bring it to life with animations and sound effects.
  • Setting up your game is fast and easy. A few clicks and you’re ready to go.
  • Your phone can tell if it is being held up and display different information or let you input secret orders.
  • You can pause and resume your game anytime thanks to the game’s autosave feature.
  • Just like in a board game, random events can occur, however, thanks to the digital element, the game evolves and reacts according to the players actions.

Moving the phone on the board

So, how do the phones know where they are on the board ?

The board is composed of tiles, 6×10 exactly. The game first tells you where to put your phone, and then you can move it from tile to tile. It analyzes in which direction you moved it and understands where it currently is.

Adding life to a static board

The screen displays a representation of the board underneath it and adds several elements as well. Your boat bobs along in the sea, waves are generated by the wind whilst birds and clouds fly across the screen. On top of that, UI elements give you the control of this living map.

You'll notice that we take into account the physical size of the screen in order to display the map as if you were looking through it.
You’ll notice that we take into account the physical size of the screen in order to display the map as if you were looking through it.

Phone Orientation

Different types of information are displayed whether the phone is on the board or being held by someone.

When your phone is on the board, it displays information regarding the tile it’s on. These details are public and may be of interest to other players (to help them complete a mission for example).

When you hold your phone up it shows private information relevant to your captain and ship. Only you can see its screen, so you can secretly consult your ship’s hold or your active missions in order to prepare your strategy.

You think you know everything about pirates? Ah, the impertinence of youth… Make yourself useful, pour me another and I will tell you a tale of the Nine Seas…

Yo-Ho is not only a world, it’s a dimension folded into a single piece of worn parchment. Is its withered surface paper or human flesh? Nobody knows for sure but this is a minor conundrum compared to the secrets sealed inside this faded map. Legends say that the demon known as Davy Jones crafted it or maybe, that it was somehow… part of him. Who knows how old it is? It’s impossible to retrace its history as it has spent the centuries being passed, stolen or traded from one persons hoard to another.

Then “she” came to Yo-Ho. Her name was Hortense. She was, as she put it, “Human”. She claimed : “Yo-Ho is a magical map, and I am the pirate who found it. I came here to be Queen of the high-seas”. At the time we were only animals. Eating, sleeping, going on with our simple lives. Then Hortense shared her secrets with a parrot, and the parrot, in turn, shared them with us. We started talking, using our paws, paddles, and eating Koko. We took a liking to the pirate life. Hortense created the Sisterhoods and leaders arose. All around us armies were raised and nations were born. We learnt fast. We were restless. We hungered for glory.

In Yo-Ho, Pirates are as much a part of their boats, as their boats are part of them. We call this unity Biots. Massive colossus roam these seas, whales, giant jellyfish, and ancient turtles, and we learnt to communicate with them. We pitched our might against each other, brother against sister, in a perpetual fight to win the heart of our unique Goddess, Hortense in her beautiful regalia of flowers, these mysterious orchids she was so fond of. We made this place a heaven for feathered felons and scaly scallywags. It was our world to make and in it we saw only glory, fame and precious clams.

We became more than human. Better: we became pirates.

But today, as I write these words, Hortense is dead. Nobody knows who killed her. Her lieutenants found her on her island, executed on a golden beach, clutching one last orchid in her delicate hand.
Now everything is changing. New chieftains are rising from our ranks. Silent forces are working in the shades of twisted palm trees, where mutant birds scream in the canopy. A foul wind is blowing in from the north. Its nefarious aura can be felt by all, from hardy deck hands to sea sick greenhorns. Dark portents manifest throughout the oceans: in the breaking of the waves, in the clouded skies, and among the many perils that lie just off the shore. A tide of darkness is rising in this world.

Do you hear the roars from under the sea ? Do you see our skies torn apart by strange lights, to the pulse that is the lifeblood of this land ? Something is waking up. Something Hortense was shielding us from. What will we do once it awakens?

 *Le Dernier Bar Avant la Fin du Monde is Paris most popular social spot for geek culture. From board games, films, mangas, video games and much more, chances are you’ll always find something that interests you here! They also serve some cracking food and drink of course! Please note: Transport is not included in this pledge.

Our first objective is to reach the necessary level of funding in order to make The World of Yo-Ho a reality. Once that goal is within our grasp we will be sure to offer you guys some tasty stretch goals! We’ve already started imagining quite a few, both physical and digital!

For French Backers

Thanks to the goodwill of these fine and pirate friendly establishments, you may choose to pick up your games from one of these addresses for FREE!

Note that this list will be updated as more stores sign up. If you are a store owner and would like to join in then please don’t hesitate to contact us!

• Les Editions Volumiques – Malakoff / France

• Le Dernier Bar Avant La Fin Du Monde – PARIS / France

We’ve been thinking about Yo-ho for 3 years, and have already spent a lot of time over the past year in developing the primary elements. We didn’t want to launch a Kickstarter campaign before we were sure we could build our idea into a working project. The biggest challenge was bringing our vision of a boardgame with digital support to life. How would it play? How could it make a board game better? Would it ultimately enhance the player’s gaming experience and immersion? We are now sufficiently advanced on the project to know it works, and it is fun. So though technically we are not starting the game and we have an advanced working prototype, now is the time to try and make it real thanks to Crowdfunding on Kickstarter by appealing to the extraordinary community of this wonderful site.

iOS

  • iPod Touch 3rd generation or higher
  • iPhone 3GS or higher
  • iPad 2 or higher (only in single device mode)
  • iOS 5.1.1 or higher

Android

  • between 3.5 inch and 5.0 screen
  • Android 2.3 or higher
  • Accelerometer
  • Tablet (only in single device mode)

Common

  • Wifi connexion (one of the phones can be a hotspot)
  • The device must pysically fit within a 5.7″ x 3″ zone for optimum performance.

THE PUBLISHER 

IELLO is an international game and toy publisher and distributor founded in 2004 in Nancy, France. Our ambition is to bring beautiful, fun, profound games to a new generation of demanding players. Games you want to look at and handle. Games you want to play, then play again and again. IELLO USA was established in May 2012 in Las Vegas, NV, in order to increase our worldwide presence and serve gamers in the Americas.

THE DEVELOPER/AUTHOR 

Volumique is a studio that designs and develops new Games and Toys, bridging the gap between the tangible and the digital.

web site : volumique.com

Facebook & twitter : @WorldfofYoHo

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